Author Archives: Anne Hamill
Will you or members of your family be getting video games under the tree this year? If so, have you ever wondered why people get sucked into learning on video games, while there is much less dedication to corporate learning?
Part 1 – Rewarding Effort There’s a new movement in education called Gamification; this involves learning lessons from the gaming industry about how to make learning compelling. Video games have a unique characteristic – people will pour hours into learning how to get better. What is it that makes learning in games so addictive, but learning in real life is often put off? Can we ‘gamify’ learning in real life, so that it becomes more attractive, and people put more effort in?
Organisations vary between recruiting graduates directly into a role, or providing a scheme that rotates graduates around a series of placements. The placements may be within a department (eg Finance or HR), or companywide. How do you decide which approach to take? What decisions are needed for a great rotational scheme?
Many organisations are worried that their graduates retain a student culture that can be damaging to their reputations, and the reputation of the scheme as a whole. In this article we apply a creativity technique, Problem Inversion, to see why this might be happening.
At T&P we are strong supporters of providing advice based on hard data – see our research into high potentials, our career management advice based on over 1600 interview of people with successful careers, and our hard figures presented for awards. However sometimes statistics reported in the press are not at all helpful, and can misinform key decisions.